About Nils

By day, Nils Jeppe is a 37 years old service- and project manager in the IT industry. By night, his secret identity as a world builder, writer, and cartographer is revealed and his feverish imagination roams the multiverse in search of interesting worlds that he then documents on his blog, Enderra.com. You can follow Nils on Twitter.

Corrupting Fate

My buddy Harry recently introduced me to Fate. Or rather, he introduced Fate to me, as I haven’t had the opportunity to play it (and probably won’t, in the near future, unless there’s a fate GM in Berlin reading this who’d like a guest player for a few evenings).

Fate is a free-form, story-centric role-playing game rules system based on an older rules system called Fudge, a system that I always liked and have used in the past for some things; for example as a character description model in the design guide documents for some of my settings.

Since Fate is based on Fudge, it inherits the OGL licensing – meaning the core rules are basically free to use by anybody as long as the user complies with the OGL. In a nutshell, it means you have to keep everything you build on Fate open, except for “product identity”, i. e. your setting, characters, story, and so on.

Opening up the rules system seems to also have resulted in a fairly wide distribution of Fate; while Fudge never really caught on, Fate seems to be all over the place. (In fact there are so many different versions that it’s all a bit confusing at first. There’s a post on the Fate RPG site, listing different versions of the Fate rules – a good starting point.) At this point, if you were to choose between the two, the better support and brand recognition of Fate would make it the preferred choice.

For me, open rules sets are of particular interest as I am looking for a rules system as the basis for my Science fiction universe. The SF universe isn’t a “pure” role-playing setting, but of course creating a setting in such a way that it’s ready for use for gaming is something that goes quite naturally with the territory.

I don’t think I necessarily have to use an existing system as-is, I could create or adapt a system. I’ve considered Traveller and it’s not quite what I want to use, for a variety of reasons. There already are two Science Fiction rules sets for Fate: Starblazer Adventures, which I understand is based on quirky British Science Fiction and that’s not really my cup of tea. The game doesn’t even get a full page of description on the publisher’s site. And there’s Diaspora, which claims to be “hard science fiction” – and as far as I can tell is anything but. And that’s pretty much it.

Not exactly an unserviced niche, but there’s probably room there. I certainly have some ideas.

I’ve dabbled in rules design before – most of it privately, but some of it has seeped over into this blog. Creating a Science Fiction version of Fate might be an enjoyable exercise.

Better close-up photos of the poster

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Sun is shining – here are much better close-up photos of the star map: Yes, yes, these are not professional either, but I am sure you’ll agree a far cry from the blurry shots I took in low-light conditions.

Sense of Scale

Humbling.

But, yes – it would be possible to map the entire Milky Way Galaxy this way. Any takers? ;-)

 

Milky Way Galaxy in Black and White

I decided to release the following image under the Creative Commons Attribution license. Please credit me with a link back to http://www.enderra.com – Happy mapping!

Click on the thumbnail above to get the original size at 4096×4096 pixels; it’s 6MB as a PNG file.

The image is based on a NASA image of the Milky Way Galaxy.

Poster-sized Star Map print

Got the A1 version of my star map. Again, as with the small test version, the photos simply don’t do it justice, but I had to post some anyway.

You can see some dice in one pic, and the small test print in two others, to compare the size. And, yes, I really need better lighting in this apartment.

But I’ve also learned two lessons more to the subject matter:

  1. I am very happy I did not edit the image – the test print seemed dark and the labels hard to read; on the A1 map both the color and the readability of the labels are absolutely perfect in my opinion.
  2. It was an excellent choice to go with matte photo paper, over the glossy stuff.

I’ll get two A3 matte versions printed in a few days (Saturday) as well. One is going to go to Lex Mosgrove, because he claimed that he wanted one.

 

 

Links for January 2012

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Just a few links this month:

Star Map – Final Version – And a Look Back

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So, I’m finally done. I created my own star map, covering Human Space as I will cover it in my science fiction series. This image was scaled down considerably; the original is at 200dpi – 6622×4677 pixel. It’s 72MB in … Continue reading

Star Map – Test Print

The test print of my star map came out really nicely. I went ahead and ordered an A1-sized poster. I did order Matte instead of glossy paper, and I hope this doesn’t change things too much. At worst I’ll be 20 Euro poorer. The small print, by the way, was a mere 4€.

Unfortunately, my apartment is too dark and my only camera – an iPhone – is not really that great, so the photos didn’t come out so well:


Note the CD for size comparisons.

I will take new photos on the weekend – during daylight – and of course once I get the poster.

Astronomycast: What if Something was Different?

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Astronomycast #246 deals with the question: What if something was different? What if any of the parameters of the universe was different, what if we were further out in the galaxy, what if we didn’t have gas giant, and similar topics – this is of great interest to a world-builder because it gives you a good basic framework of what does and doesn’t work in your fictional universes. AstronomyCast is a good podcast at any rate, I recommend it highly.

Starmap Update, Jan 11th

Phew. Another long, long evening working on this map. It now has 401 named systems, I’ve also added a bunch of other stuff since the last update.

And a cropped zoom:

I do not even want to think about how much time this took me to create. But I am really happy with how this is turning out!