Conworlds

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Here’s an example of professional world-building:

The Future is Wild was a joint production of Discovery Channel, ORF and ZDF television corporations. It depicts three scenarios for the future evolution of life on Earth, set at 5, 100 and 200 million years in the future.

While there has apparently been some criticism of the scientific validity of the show, it’s still a pretty well-thought out design for the possible future evolution of life on Earth. And even if not everything is accurate – I am not in a position to have an opinion on this – it certainly sounds plausible and fairly consistent. Overall, The Future is Wild can serve as a pretty good source of inspiration for the aspiring world builder; especially since they explain why they designed the creatures in the way they did. Highly recommended.

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I’ve been world building for as long as I can remember. As a child I owned many Lego bricks, and built many imaginary worlds from them – often space-themed, but there were more “mundane” worlds. Later, in the 1980s, my mother got me my first role-playing game, and I was instantly hooked. I used the prefab settings for a long time, but built my own modules and campaigns. At the same time, I began to fiddle with writing fiction.

In October 1993 some friends and I wanted to start a fantasy campaign. The system was GURPS, and the setting… well. GURPS comes with a strange fantasy setting based on real-world religions. We didn’t own the world-book, and to be honest it would not have been to our taste. After a friend failed to come up with a decent setting, I took up the job of Game Master. I told the guy I’d have something ready in two weeks. In these two weeks I built a fantasy world I called “Enderra“. The first game session was, as best as I can reconstruct it 18 years later, on October 23rd, 1993.

Map of Old Enderra (pre-Demon War), circa 1992

Map of Old Enderra (pre-Demon War), circa 1992

The Enderra campaign ran at a very irregular schedule for several years and eventually died. In the late 90s, we decided to start playing again. I was again the GM. When I started to prepare for the game I quickly decided that I did not want to use any of the prefabricated worlds. But I also thought that building a new world from scratch would be wasteful. After all, I already had Enderra – there were many things about Enderra that I did not like anymore. So I fast-forwarded Enderra by a thousand years, and built on top of what already existed. The following D&D campaign ran for years, and a friend of mine actually ran his campaign using the same world.

The creation of “Enderra II” marked the point where I became interested in world building for its own sake. I drew immense enjoyment out of the creative act of designing a world, a whole universe, and over the years I built several settings of all kinds of flavors. Most of them never got used for anything.

Recently (late 2007, early 2008) I started to look for other world builders… to share experiences, to learn, and above all to have people to bounce ideas off of. This blog is part of that effort.

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