Plot-a-Day: Ten Uses for Asteroids

Asteroids. Big lumps of rock and metal floating in the endless void of space. The Dawn probe is about to enter orbit around Vesta, where it will stay a year before moving on to Ceres.

The Andiope Doublet (Image credit: ESO)

The Andiope Doublet (Image credit: ESO)

So I was wondering: What can you actually do with Asteroids? They seem pretty useless, but here are some ideas:

  1. Prisons: Try to escape from a ball of rock a few hundred kilometers in diameter, literally out in the middle of no-where. Good luck.
  2. Mining: Some asteroids contain valuable metals or minerals or even tiny primordial black holes, and could be a source of conflict if more than one party claims them.
  3. Warfare: Use them as a military base or crash them into a planet. It ensured victory over the dinosaurs.
  4. Secret hideout: Pirates, spies, alien invaders, mad scientists, religious fanatics, the Space Mafia, rich eccentrics, anybody who wishes to remain out of the limelight for a while may set up shop on an asteroid.
  5. Space ship: Hollow them out, put in quarters and a big drive system, and ride a chunk of rock to the stars. In theory you could even use the rock of the asteroid itself as reaction mass.
  6. Waystation: Use it as a refueling and resupplying depot on your way to the outer system, or assemble your first FTL ship using that asteroid as a base.
  7. Monuments: What better place for the grave of your early space heroes than an asteroid cemetary?
  8. Natural Hazard: Very dense asteroid belts might actually pose a hazard to spaceships. The asteroid belt in the Solar System doesn’t; but it’s a staple of Space Operae to posit belts where asteroid tumble about chaotically and close enough to each other to constantly bump into one another. If a belt is created within the story’s timeframe, say by destroying a planet, it could become a new hazard to hyperspace lanes or what have you.
  9. Doomsday: In fiction, asteroids have a habit of constantly crashing into Earth or other inhabited planets. The players could either be helpless to stop it, and need to deal with a society gone wild in expectation of doomsday, or are heroic heroes that get sent into space to help Bruce Willis blow up that approaching menace.
  10. Mystery: Back in the days, people thought the asteroids might be the left-over of a fifth planet that was ripped apart. They don’t have enough mass, among other things, so this seems no longer plausible. That doesn’t mean it isn’t true in your fictional universe – and it might be the origin of asteroid belts in other systems. The players could hunt for artifacts from the fifth planet, prevent a similar fate from befalling Earth, could encounter Aliens in cold sleep, survivors from the catastrophe; or they could travel back in time to prevent the disaster (or, in a twist, cause the disaster in the first place to keep the timeline intact).

What other uses could asteroids have in adventures? How have you used asteroids in your games or stories?

Plot-a-Day: The Forbidden City

China was recently hit by a scandal: It turned out that the rich & powerful of the People’s Republic had a “rich man’s club” going – and used one of the most famous of China’s sites as their club house: The Forbidden City. This came to light after artifacts – on loan from Hong Kong – were stolen.

The Forbidden City used to be the palace of the Emperor of China. As such, it is one of those iconic sites with a lot of history that just lend themselves to all kinds of adventures.

Forbidden City, by Saad Akhtar

Forbidden City, by Saad Akhtar

The Club could aim to…

  • …set up a new political system in China, and the PCs are there to spy on the conspirators or to even stop them by assassinating their leader. Of course the PCs could be members of the conspiracy, too, and find out who the government infiltrator is before he signals for the start of a raid by special forces.
  • …ensure Cthulhu or another Old God rises when the stars are right. The Forbidden City is an ancient Site Of Power, so the dark rituals performed there are magnified a thousand times in potency. The PCs need to stop the ritual from being completed, which is made more difficult by the fact that all these rich guys enjoy strong government protection.
  • …enjoy themselves in all kinds of carnal and evil ways. For example, they could be doing illegal drugs and employ the services of girls kidnapped all over China – or even the World – and forced to work as prostitutes. The PCs were hired to shut the whole thing down – or at least rescue the pretty, young daughter of their patron.
  • …bring about an end to the world financial system, creating a neo-communist utopia. Only James Bond can stop them – and since he has been cancelled, that task falls on the shoulders of the PCs.

ForbiddenCity's Location in Beijing

ForbiddenCity's Location in Beijing

Naturally, no matter what you decide, China is rich in interesting locations that you could add to your adventure. Some quick ideas off the top of my head:

  • The Great Wall
  • Qingdao is an interesting mix of European and Chinese city, and its super-modern high-rise buildings are home to many rich Chinese.
  • Tibet with its monasteries
  • Xian – home of the Terracotta Army
  • The Gobi desert

Enjoy.

Tsojcanth’s One Page Dungeons

Aside

Tsojcanth had an awesome idea, one-page-dungeon designs in an organizer like notepad booklet. Whatever do you call those? Anyway, he took small notebook and put maps and notes into it. I absolutely love this idea, and I am going to steal it – I put some of these notebooks into my Amazon shopping cart already.

Ruins & Adventures – The Last Doodle

Well this is the last one. I swear.

Original photo: Fort du Lomont : couloir à l’arrière des chambrées du premier étage du réduit (HDR), by Bresson Thomas.

http://commons.wikimedia.org/wiki/File:2011-03-09-fort-du-lomont-10.jpg

Ruins & Adventures – Three More Mockups

More doodling.

Original photo for the last mock-up: Eilean Donan Castle in Scotland by Shadowgate, cc-by licensed

Ruins & Adventures – Quick Mockups

Just doodling.

Ruins & Adventures: Mock-up 1

Ruins & Adventures: Mock-up 1

Original art: Ruines du château de Saint-Cloud, Public Domain.

Ruins & Adventures: Mock-up 2

Ruins & Adventures: Mock-up 2

Original art: Ruin walls on the Rhine, Public Domain

 

 

Plot-a-day: Ghost Baby

Here’s another idea for a plot which would work great for both fiction and RPG sessions.

Michael Persinger, a Neuroscientist, investigated a case in which a teenager reported that she received nocturnal visits from ghosts. The scientists were called in at the request of the mother, and determined that a clock close to the girl’s head combined with a mild brain injury she had received as a baby caused the hallucinations. The clocks was removed, and the “visitations” stopped.

The article in the Scientific American goes into greater detail, especially on follow-up experiments designed to determine scientific causes for sightings of the “supernatural”, including experiments to test whether a person who wants to see a ghost is more susceptible to such causes and thus more likely to “see” a ghost.

This would work well in a setting in two ways; you can either take the “ghost baby” story and turn it into an investigation (and, since an electric clock is probably very anticlimactic, you may wish to use the devil / evil spirits / space aliens as the cause), or you could take the scientific experiments in general to kick-start a campaign. The investigators either come to delve into the “true supernatural” (Ghostbusters did it, why not you?) as a consequence of their inquiries or they uncover pranksters or frauds who may even be making a great deal of money off of the unsuspecting. The later works especially well if your players actually do expect ghosts.

Plot-a-Day: The Curse of Roppongi

And now for something completely different: Another post in my “Plot-a-day” series, where I point out news articles that make wonderful inspiration for plots and adventures (and the series that is anything but daily).

Today, I found a great article from the Japan Times: The Curse of Roppongi. Roppongi, if you do not know, is an upscale and touristy district of Tokyo.

The article explores the bad sides of Roppongi, and includes accidents that happen in the suburb. According to the geomancers, Roppongi is awash in negative energy (“fengshui”).

“The many shrines and temples in Monzencho — as Roppongi was called in olden times — were situated to ensure the proper flow of ki (spiritual energy), and with the kimon (devil’s gates) aligned — north, south, east and west — so as to direct bad spirits from the area, but they were successively demolished to make way for new redevelopment projects that have upset the balance. It’s the changes wrought by the disappearance of the temples that are enticing more people to commit crimes.”

What a great start for a cursed part of town. Of course, in our real world, this is all superstitious nonsense; there are no ghosts, no spirits, and no curses. But in your fantasy world, all of this could literally be true.

“Foreigners worship their own countries’ deities, so one might say the old spirits that protected Roppongi have lost their force. Then came redevelopment, which was aligned unfavorably, which also affects the corporations quartered in Roppongi Hills. All these corporate crimes are a result of the bad spirits that converged on the district.”

The possibilities are endless. You could transplant this to a different world, or use it in a weird stories type setting, where ghosts and goblins roam. You could send the Ghostbusters into the Japanese capital or, in best Japanese fashion, teenage girls in powered armor. Picture battles at night, in the still crowded streets, or in the dark, dank and spacious sewers.

Tokyo Sewers

The curse could literally be true – the undead, creatures from a parallel universe, demons, or space aliens could have set up an outpost under Roppongi, and the “curse” is a result of their meddling. Or maybe the Yakuza is using stories about a curse to cover up their illegal dealings…

Plot-a-Day: Hiding a Stillborn Baby

People in the real world do a lot of messed-up things. When a British woman discovered she was pregnant after an affair with a co-worker, she hid her pregnancy and eventually hid her stillborn baby in the trunk of her car, the Daily Mail reports.

Marketing executive Claire Jones, 32, found she was expecting after a fling with a man she met through work.

To explain her expanding stomach, she told her family, friends and partner of five years David Stoneman that a wheat allergy was making her put on weight.

After giving birth alone in her mother’s bathroom on December 27 last year, she wrapped the stillborn baby in a carrier bag and binbags.

She then drove to the semidetached house she shared with Mr Stoneman, 33.

Jones then acted as if nothing had happened with her partner and colleagues.

But South Wales Police were tipped off by a health worker who noticed that her pregnancy had been registered but there was no record of a birth.

There’s a ton of plot possibilities in this tragic story. It lends itself mostly to a horror type scenario; a criminal investigation close to the real events is probably not interesting enough. But once you add evil cultists, the entire thing becomes much more sinister: Maybe the woman had designs for the dead baby’s body – why else keep it in the car? And was it really stillborn in the first place? Maybe it got switched for a changeling, a demon, or even the Antichrist (see Rosemary’s Baby).

In a dark but maybe more realistic setting, the baby could have been sold to unscrupulous corporations, who use small children for medical experiments or to raise them into rough, tough, emotionless killers or cybernetically controlled slaves.

For a happier ending, the child could still be alive. This works especially well if the child is somehow important – for example, because he is the son of a king. The protagonists must race against time to find the baby before it dies.

Plot-a-Day: Black Magic Serial Killer

One of the things a lot of people seem have problems with is where and how to get ideas. Personally, I never found this to be a problem – and one of the best sources for plot ideas is still the real world. This is one reason among several why I read the news almost daily.

Here’s a very good example, posted on the BBC News Site. In Indonesia, a man was executed for the murder of over 40 women ten years ago:

An Indonesian man who murdered 42 women and girls in black magic rituals has been executed by firing squad.

Self-confessed “shaman” Ahmad Suraji, 57, told police he killed the women to improve his magical powers.

He had been sentenced to death in 1998 after police found the women’s bodies buried in a field in North Sumatra.

Suraji’s victims had come to him for supernatural help with their finances and love life.

Police said he persuaded them to be buried naked up to the neck before strangling them.

This is a pretty obvious plot idea, and it can be transplanted to pretty much any setting and genre. In a horror setting or a fantasy world, the man may actually possess magic powers, but even in a hyper-modern science fiction setting there will always be people who believe in the supernatural and there will always be con artists (and the honest insane) who take advantage of this.

The protagonists could be involved in tracking down this serial killer, or they or a friend could be persons who ask the “magician” for help. The killer might actually be using the victims to prepare a grand ritual to summon a supernatural being straight out of a Lovecraft novella. They could be explorers or tourists in the Caribbean, and stumble across a witch doctor who buries his victims in an attempt to turn them into zombies.

For extra color, change the method of killing – Instead of strangling them, he could use a ritual dagger and slowly bleed them to death. Or he could leave them, helplessly buried to their necks, when a nasty monster approaches out of the darkness and eats the victims alive.

Of course, it is just as possible in your story that the “magician” is an innocent man, himself the victim of a witch-hunt, and the players must rescue him before he is executed by the firing squad – maybe because it’s “the right thing to do”, or because they were hired (or blackmailed) to do so, or he may actually possess some vital knowledge the characters need in your campaign: A rare spell, knowledge of the whereabouts of the sunken treasure, plans to the secret underground bunker the terrorists hide their improvised nukes in… You get the idea.