Links for January 2012

Link

Just a few links this month:

Plot-a-Day: Genetic Engineering

Lugh’s comment on The Evil of Eugenics plot-a-day inspired me to write up a plot-a-day for Genetic Engineering. Lugh basically suggested that wizards created monsters in genetic experiments as a weapon against an undead horde, which is a nice and modern take on the origin of those creatures.

Genetic Engineering is really a staple of fiction by now. It usually goes horribly wrong, unleashing monsters or designer plagues on mankind. The sort of story you would associate with Genetic Engineering roots in Frankenstein and encompasses a lot of Post-Apocalyptic fiction; at the high end an unstoppable virus has become a popular alternative to global thermonuclear war for the purpose of destroying Earth to allow for such a setting or story.

Ignoring the total destruction of human society – which is usually a setting choice rather than a plot device – Genetic Engineering can be used in many ways in your adventures or stories.

  • The evil villain is breeding an army of unstoppable mutants – usable in (almost) any campaign and setting. The player characters need to stop him from unleashing that army. Perhaps the villain is already using some of his creations to terrorize the nation or to assassinate politicians that stand in his way. Even the Aliens movie franchise could be seen as a variation of this idea (and indeed, Alien Resurrection picks up on that theme).
  • Genetically engineered plants and creatures often feature in the colonization of other planets; realistically, Mars could be terraformed with their help. And you know what may happen next, of course – the plants used begin to mutate, the animals go crazy, and some may even develop intelligence. Depending on your setting this could result in anything from man-eating insects to a full exotic and alien ecosystem. Jungles on Mars! But that is setting. The players may have to investigate why colonists in an outlaying mining town disappear, and then find a way to exterminate the smart bugs, or they may even have to protect the new Martian ecosystems from an evil Colonial Authority that attempts to eradicate the “mistake”.
  • A lone mutant runs rampant in a city, and the PCs have to stop him.
  • Genetically-modified humans are patented and used as a slave labor force by an evil corporation.
  • According to urban legend, Stalin wanted to breed  human-ape crossbreeds to be used as soldiers. While there seems to have been little to this, at least one Russian scientist was conducting experiments to that end. No matter what the purpose, such experiments pass as unethical by today’s standards, and the PCs might have to look into a scientist who is doing follow-up experiments of the same nature. Or it could lead to a Planet of the Apes scenario.
  • In general, genetically-modified pets may go on a rampage.
  • A corporation on a distant colony world / in a dystopian future controls the world’s grain because it genetically engineered it in such a way that it is not viable after the first generation. Each year, the farmers have to buy new grain from said corporation which is abusing this monopoly more and more. The antagonists need to step in and end this injustice once and for all.
  • Genetic engineering is usually portrayed as “evil”, but it doesn’t need to be. A good, easy twist would be to offer a genetically engineered vaccine that is the only thing that can save mankind from a mutated plague; or a certain type of genetically modified grain that could solve a famine. If the producer of these is then less than clean – say, they also use their products for “evil” things – that sort of plot could offer a good amount of conflict of interests.
  • To cover another cliche: It’s not people who are behind the genetic experiments, it’s aliens. This can easily become zany, too, if you combine it with any sort of whacky conspiracy theory. Then twist it around and set it in a High Fantasy world.

There are surely countless other ideas, but that’s what I can come up with for now.

My Home as a Subway Map

Clercon posted his home as a subway map on the Cartographers’ Guild Forums, and I figured it’s a fun exercise:

Subway Map v1

Subway Map v1

In the first version, I based my routes mostly on geography. In version 2, I modeled them much more on “traffic” flow.

 

Subway Map v2

Subway Map v2

I also changed some station names.

The “Western Station” – my front door – should be the main station if this was a city. “Fire Escape” – on the balcony – would be the airport.

 

CD Cover Game #9: Cliffside

Here’s my latest entry to the CD-Cover game – I haven’t posted these in a while. And, before you ask: #8 is not missing, but the licensing of the base image I used changed so it’ll have to wait until I clear that up.

Cliffside: The Best Accessory

Cliffside: The Best Accessory

Original Art: Senales, by José María Pérez Nuñez; cc-by-nc.

From the looks of it, Cliffside is probably an “artsy” band…

My other CD-Covers:

 

Sandbox: Step 1b – Still Mapping the World

The first step of the Sandbox experiment turned into a much longer post than I had anticipated, and when I was done it was very late. I simply did not have time to do the last part of the first step, namely placing rivers and forests.

I did well by that decision; it took me two evenings to get it done. Now the world looks much less barren:

Got woods?

Got woods?

It probably still needs some additional rivers but this will do for a start. Some details for illustration purposes:

Rolling down the river

Rolling down the river

Ice, ice, baby

Ice, ice, baby

In the next step, I will finally get around to actually writing some background about this world. Stay tuned.

Continued in Part 2.

Links for April 2011

Here are more links that I thought are useful or inspiring:

Worldbuilding:

Maps and Cartography:

  • Sci Maps – Awesome maps about all kinds of scientific topics.

Worlds on the Web:

  • This Orb – Creating a science fiction planet in great – and realistic – detail
  • The Torn World – Has some nice maps and artwork, worth checking out

Math

Sandboxing a World – Foreword

By chance – thank you, cartographer’s guild poster – I came across The Piazza which linked to a series of articles by Rob Conley about creating a “Fantasy Sandbox”. I have only skimmed the beginning, and it looks like a fairly logical process not unlike what I do anyway, so I decided to use it to create my “Consolidated Fantasy World”. I’ve done this sort of experiment before: When I created Arnâron, my Barsoom replacement, I followed ideas put forth in the now defunct Shakespeare & Dragons podcast – even if I did not post about every single step.

And that is something I’m going to do different this time around; I expect to post the results of every step in the process. Rob writes he expects the entire process to be about 24 hours of work, so it is tempting to try this in weekend of insanity, but instead I’ll aim for one step per day. If I get through these steps faster, then that’s fine of course.

Consolidated, you say?

So what is that “consolidated fantasy world” anyway?

As you probably know, my fantasy world is Enderra – the namesake of this site. Enderra was originally developed in a mad two week bash for a 1992 GURPS campaign, and recycled years later for our Dungeons & Dragons campaigns after massive redesigns. And after I stopped gaming, I began to create “Enderra v3″. It never got “done” – as you will know if you’ve followed my work for any period of time, I tend to get distracted by all kinds of new ideas way too easily.

Some of those ideas also covered fantasy worlds. Naturally, these were mostly collections of ideas rather than real designs. But in the end I have to admit that I have only a very limited amount of time, and that it is impossible for me to actively maintain a number of fantasy worlds (even one is difficult!) and so all the material I create (and eventually publish) should feed one setting.

Since the Fantasy Sandbox process does not specify the necessity for prior planning, I will leave it at that – but of course I already have a lot of ideas on where I want this to go as well as a good amount of material from previous Enderra incarnations to base this work on.

Let’s see what happens…

Arth Space – Unfinished Spelljammer Campaign Setting

In 2005 I started writing a “spelljammer” setting – basically a Spelljammer alternate universe. It never did get finished. This is a shame really, considering how much effort I already put into it. I’ve decided to release it as it is now, in the hope that someone might find some use for it.

The file is released under a creative commons attribution, sharealike, non-commercial license. Meaning you can share this file, change and edit it as you like, as long as you credit me for my work on it – and don’t use it commercially.

Enjoy!

 

 

Past views of the Future

Found these on Youtube. They are what inspired the TV show “Futurama”. They are perfect inspiration if you want to create an alternate history or a pastiche.

GM Futurama – 1939 World’s Fair – Part 1

GM Futurama – 1939 World’s Fair – Part 2

1964 – 1965 NY World’s Fair FUTURAMA II Ride Video

 

NaNoWriMo 2009 "Won"

It’s done, one day ahead of schedule – I “won” NaNoWriMo 2009.

NaNoWriMo 2009 Winner

This year, it was particularly hard. Not only do I have a new job which kept me quite occupied, I also did not have any furniture at home, having just moved into a new apartment. Like last year, I encountered mental resistance to the project after some time, and just like last year I asked myself, “why the hell am I doing this?”

I am doing this, of course, to teach myself to be “creative” to a schedule. I did a better job of this than last year. I wrote on fewer days of the month than last year, and got much more done on those days. And while I did not complete the story yet, I am quite close.

What made all the difference is that I followed one of the lessons learned from last year: This time I created an outline ahead of time. Some adjustments were necessary, as I moved the story form one of my worlds to another, but these were relatively minor. I did not complete the story yet, but I am very close; another 2-3 days will get me there so unlike last year, I will get to “The End”. It’s still a crappy story, so unless I edit it into something fairly nice I won’t be posting it. ;)

I am not sure whether I will do NaNoWriMo 2010, but unless some other big project interferes, I probably will. I’ll try to take some days off of work next year, though: If I have an outline and write every day, I should be able to easily complete a story in the 30 days.